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Timberborn new district
Timberborn new district







timberborn new district timberborn new district

SCIENCE is created by inventors and stored as points. potatoes become food when they are grilled.Some various goods are building materials, i.e., logs can be milled into planks, the first advanced good needed. Some various goods are some kind of inbetween in a production chain, i.e. Various goods is an overarching term for a lot of other goods that are available to be produced and stored. These three make up the backbone of your beavers civilization.

timberborn new district

Later on, food will become more available as wheat and potato fields cover the land. In the early game, berries harvested from berry bushes will keep your early populations running. Food comes in multiple types, with multiple ways of acquiring it. If there is no food, the beavers will starve. Logs are harvested from trees, with varying returns based on tree types.įood is the stuff that keeps your beavers beavering. Logs are raw timber, which can be used to make most basic buildings, and can be processed into planks and then into other materials. Beavers will die of thirst without stored water. This is not all available water, as water trapped in a reservoir is a different resource. This is the overview of the amount of water you have saved for when drought comes. Stored water is the amount of water your beavers have stored in water towers across the town. We are going to break them down in reverse order. Well-being | Science | Various Goods | Food | Logs | Stored Water We will look at the ones immediately visible on the UI first.Īt the top of the screen, you will see this bar. Most resources are renewable and can be generated quickly and managed easily. Resource management is important when building and planning your beaveropolis. There are multiple visible resources, and several resources which are not immediately visible but also must be tracked, in Timberborn.









Timberborn new district